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- EA_Cath11 months ago
Community Manager
não comprem pacotes de sementes no jogo Plants Vs Zombies 2.
Contexto: comprei um pacote de 9,00$ do quibrabo que vem 125 sementes dele pra upar minha planta e não recebi no inventário. Possuo os recibos e tudo mais. Outra compra de sementes que fiz foi uma que vendia a menta de fogo e a trepadeira de fogo ambas oferecendo 125 sementes de cada por 18,99$ e também não recebi as sementes. Tenho todos os recibos. Vou botar meu id de jogador pra EA games resolver meu problema, faz uns 3 a 4 dias que estou tentando resolver esse problema e até agora nada.10Views0likes0CommentsPvZ 3 idea to remove plant/and zombie leveling
As I mentioned before I think both plants and zombies having levels is not good for this level because if tier 1 plants are higher level than there is no need to merge plants which ruins the entire point and zombie levelling just turns the game way too Grindy so an idea is to both remove plant leveling and to buff the merged to make players more encouraged some examples are Slaw slinger: cabbages burst into shrapnel dealing damage to zombies in a 3x3 area around the target Cab barrage: first cabbage spits into 2 dealing damage to zombies next door Repeater: every 10 shots shoots an additional pea Gatling pea: every 45 seconds ranks up Rank 1 shoots 4 peas Rank 2 shoots 5 peas Rank 3 shoots 5 peas and 1 pea in lanes next door and how to fix zombie levelling is for make more zombies spawn overtime also make some zombies resistant to specific plant types so you don’t use the same few plants every level2Views0likes0CommentsAdventure mode needs to change
The adventure mode right now is undeniably flawed. Over a hundred randomly generated levels, no special objectives, and it doesn't feel like much of an adventure at all when it doesn't unlock you anything significant past level 30. I think with some changes like these, it can be much better. PLANT UNLOCKS First, and most importantly, the plants. You unlock all the plants early on and have nothing to look forward to after that. Even more egregious is that you don't unlock A SINGLE SEED that helps towards collecting evolutions. Once you unlock a plant, you're never getting another seed for it from here. Not only does this make it much harder to get fusions, especially as a new player, it goes against the entire point of the game. What's the point of calling your game PvZ Evolved if it takes days to unlock your first non-tutorial evolution? Now, in this idea that won't be a problem anymore. The first world, your house, should unlock you a lot of tier 1 plants. Not only that, you should unlock at LEAST 50 seeds each for each of them. This may sound like a lot, but it will only get you about four tier 2 plants, which considering the whole point of the game is the evolution mechanic, it's surprising this wasn't in place already. Also, when you unlock a plant, you should get it's respective tier 2 as well. This is to make sure no matter what there is some fusing to be had, and to help make the Zen Garden less tedious. LEVEL DESIGN The way it is now, the levels in this game are all the same. A randomly generated assortment of sod, or water tiles, maybe some lightning strikes if your lucky. I'm sorry to say Popcap, but adding in a bowler zombie every once in a while isn't enough. There really needs to be some creative, fun puzzle levels in this game. The possibilities are endless with the merging mechanic. Bring back the obvious ones, endangered plants, don't let zombies trample the flowers, mold colonies. But let's try some new ones, too. Maybe a few levels where zombies merge together, two basics touch and become a conehead, two coneheads touch and become a buckethead. Maybe make a level that restricts the number of fusions you can do. Just SOMETHING other than EVERY OTHER LEVEL. (this is completely ignoring how flawed the wave structure is but im sure youve already heard enough about that) WORLD STRUCTURE The first world is good as it is. Just getting the hang of the game for 20 levels. Should be a couple minigames thrown in there. The great thing is you really don't need a lot of puzzle/minigame levels, the fusion mechanic is a gimmick itself, and since in this idea of the game we unlock a lot more tier 2s easier, you won't get bored trying out different plant combos. Then, we move on to the campgrounds. Just two plants here, but we focus on them and spend these levels learning them and their fusions. Zaptail is the counter to the zombies here, and tangle kelp is an obvious choice for the water tiles. We'll make sure to actually use these plants in different ways, like endangered plant levels or by using zombies that counter them and make you think of a way around it. The MAIN thing I want here, is you unlock a LOT of seeds for these two. At LEAST 100 each. Let us unlock evolutions in the game LITERALLY CALLED PvZ EVOLVED! It really baffles me how stingy the game is with these things. The main points here, use the zombies and minigames to properly teach the player about these plants over the course of around 20-30 levels. TLDR: Make the worlds better teach the player how to use plants and counters with puzzle levels and actually letting them get a bunch of tier 2s. Each world should be around 25 levels. I really think this game has a lot of potential but you've gotta listen to the fans. All I've said here is stuff I hear from people across every corner of the internet. Hell, even my friends and parents have some of these complaints, and THEY'RE the casual audience this game is trying so hard to please. You've got the opportunity to completely reinvigorate the PvZ IP, but you can't remove what made the last 2 so great if you really want success.PVZ GW2 UNPLAYABLE ON PC
Over the past week, reports have been coming in from EVERY region stating that the PC version of the video game is unplayable due to a hacker who disables player movement or renders the keyboard completely unresponsive within the game. This issue has affected everyone across North and South America, Asia, Europe, and Australia WITHOUT EXCEPTION. Given that PC is the most popular platform for playing this title, action is expected so that players may once again enjoy a game that MANY PURCHASED AT FULL PRICE (which is, after all, the most likely scenario). It is simply unfair to have players purchase the video game in order to enjoy their favorite franchise, only for those very same individuals who PAID for the game to be prevented from experiencing it to the fullest.33Views1like0CommentsFeedback for Plants vs Zombies section
I have some suggestions for the Plants vs Zombies section: Make a section for PvZ Heroes, it desperately needs one. Could the description of Plants vs. Zombies™ Franchise Discussion category specify that its the place for GW1, GW2 and BFN? (and Heroes if the first point is not being taken into consideration.) Add these to a subsection of Plants vs Zombies 3 instead of being in the main section (this was done ✅) Could Plants vs. Zombies™ 3 Technical Issues & Bugs | EA Forums use the structure The Sims 4 Bug Reports | EA Forums has? With proper tags like when a bug its under investigation, fixed, etc. (this was done ✅) Can you make the same Bugs Forum of PvZ3 Evolved section for PvZ2?220Views3likes1CommentPvZ Heroes progress wipe
I was just playing ranked and all of the sudden while trying to start a game it prompted me to rename myself. I still had everything but I couldn’t do ranked. I renamed myself and then the deck that I had equipped was swapped out with an empty easy least strategy deck. Then I went out of that and I still had all of my progress until it randomly all dissapeared. Now I’ve been effectively restarted and I had a lot of progress, how do I get it back?Can’t claim 10 gems reward
For three days now I have not been able to claim my 10 gems from a completed quest. The flower will halfway load and just disappear and I’ve clicked it many times and same things keeps happening. Other people are having the same thing happen to them on the same quest. Please fix this EA games!!!6Views0likes0CommentsCan’t turn in my “complete 8 daily activities “ reward
This is the second time this week that I had a problem with turning in the reward for completing 8 daily activities. When I press the button “claim” the flower starts to build, not then it never increases my gem count and the claim button never turns gray. I restarted the program, no help.6Views1like1CommentGW1: "Failed to launch game, error on our end caused the launch to fail".
So, I seriously spent £18 for a game I can't even launch? What a joke. I spent my hard earned money which you take like candy in exchange for something I can't even load.. But more than 24 hours, still get this, don't expect a response, considering we haven't heard anything back in terms of why Plants vs Zombies Garden Warfare 2 is down due to recent cheating issue and the "lobby destroyer mod" being publicly released.381Views3likes16CommentsPlants vs zombies 2
I have an issue with in game coins and gems, I am not receiving anything anymore, normally when I start the game I am able to watch ads for both of them buy cannot anymore, I'm so confused because it worked perfectly fine with my other phone I bought a new phone and currently running version 6.2.1 please contact me asap346Views2likes3CommentsPvZ heroes balance change ideas (Beastly class)
Skunk punk: gains + 1 strength and when played give a plant -1 strength pied piper: gains when this damages the plant hero give a plant -1/-1 Dolphin rider: gains when this damages the plant hero all zombies get +1 strength Locust swarm: gains conjure a pet card Dog walker:gains when destroyed a random pet zombie in hand gets +1/+1 Snorkel zombie: gains when a zombie with amphibious is played this gets +1/+1 Nibble: gains heal your hero for 1 (also plz fix the nibble bug) Haunting ghost: gains when destroyed a plant gets -1/-1 Haunting zombie: gains +1/+1 Solar eclipse: gains zombie here get +1/+1 Loudmouth: gains +1/+1 and start of turn another zombie gets +1/+1 Surfer zombie: gains when played and start of turn conjure a zombie it gains amphibious and when a amphibious zombie is played this gets +1/+1 Vengeful cyborg: gains start of turn all zombies get +1/+1 and all science zombies have bullseye Whale zombie: gains +1 health and zombies fused get +2/+2 squirrel herder: gains when destroyed conjure a pet card Vimpire: gains +1 strength vitamin z: gains heal 3 Cosmic yeti: gains +1 strength and conjured pet gets +2/+1 Kangeroo rider: costs 2 less gets -1/-1 Primordial cheese shoved: gains when played summon a cheese cutter Smashing garg: gains +1 health and all zombies gain +1/+1 when played Cheese cutter: loses cost 1 less Ancient vimpire: gains +1 health and when played and start of turn give a zombie frenzy Maniacal laugh: gains all other zombies get +2/+2 Bounty hunter: gains when a plant dies this gets +1/+1 Brontosaurus: gains fusion conjure a card Nurse gargantuar: gains when played heal all zombies and the zombie hero for 2 fraidy cat: gains when played each player conjures a trick that costs 2 or less Secret agent: bounced zombie costs 1 less Energy drink zombie: gains +1 health Hover goat: gains +1 strength overstuffed zombie: gains +1/+1 when this destroys a plant Sneezing zombie: gains when this destroys a plant it gets +1/+1 and heals your hero for 1 King of the grill: gains +1 health and when played and when a gargantuar destroys a plant conjure a garg or gourmet card and it costs 1 less2Views0likes0CommentsRework to the leveling system.
Hehe... there are so many different ideas that this one might be a bit controversial, since, like most people, I never liked leveling up my plants, but in the early days of the old beta, released in October, it seemed relatively sustainable... so I think it can be saved! How? Well, the first would be to lower the maximum level from 20 to just 12, making it a shorter path to take, the second change would be to reduce the attributes granted to make it less aggressive against zombies. Example: Shooters, Lobbers, Piercers and Shockers: • +1 or 2 Damage per level • +75 HP per level • Secondary damage: +1 damage per level Defenders and Overhead: • +150 ~ +200 HP per level • Knockback: +0,5 per level Sun producers: • Ability recharge: - 0,5s Every 2 levels • Hybrid production rate: +3 for Every 3 levels • +75 HP per level Furthermore, the zombie progression system should be replaced again with Hazards; bringing this back is a viable option, since there is currently an elemental system of plants that fight against specific zombies, which, together, already fulfill the difficulty function. Maybe with a smaller percentage increase in zombie attributes and only in a few stages! Note: the "abilities" could benefit from a rework and be more similar to the Starpower from Brawl Stars, where you could use meteor fragments for that purpose.12Views0likes0CommentsRequest for Offline Mode on Plants vs. Zombies Garden Warfare 1
Hey EA. Plants vs. Zombies Garden Warfare requires a persistent live connection despite stating It has a solo mode within Garden Ops, It's been 13 years since the games released and It's nearly completely inaccessible to anyone that'd still want to play It because the community is inactive regardless of region hopping, and the features are trapped behind a paywall, there shouldn't need to be small dedicated communities to keep a loved game alive, It's adored , not hyped over anymore, we need to save It and allow the people who want to play It play It. It would be great if a small QoL patch could add a proper offline option for preservation. Just something basic like AI-only modes that don't require login, plus local save for progress in local multiplayer and Garden Ops while leaving all the original online features completely untouched. adding offline support would help keep it playable for the long term for anyone who just wants to be able to play the game without relying on live services. Thanks for reading. (Art by david keen)28Views2likes1Comment
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